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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I honestly can't fathom the thought process that brought this change about. First the Rorq gets it, now carriers. I don't understand this over the top reduction in playability for the end game stuff. At this stage you may as well get rid of capita...
- by Kenneth Fritz - at 2017.06.09 12:51:55
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2. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Okay, Corp. mate just told me about this this morning. I am an industrialist through and through. I live in Null we have a couple of rorquals and we use them to mine. I myself had been setting my queue to get into one. And now I'm thinking of stop...
- by Kenneth Fritz - at 2017.06.03 01:19:08
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3. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Erasmus Grant wrote: Kenneth Fritz wrote: Erasmus Grant wrote: Please allow the Rorqual to use all isotope types instead of just Oxygen. While I understand your plight, the Rorqual was designed by ORE whose ship technology is based on...
- by Kenneth Fritz - at 2016.10.28 14:10:49
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4. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Erasmus Grant wrote: Please allow the Rorqual to use all isotope types instead of just Oxygen. While I understand your plight, the Rorqual was designed by ORE whose ship technology is based on Gallente designs. Thus it uses oxygen isotopes....
- by Kenneth Fritz - at 2016.10.27 23:36:16
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5. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
ripper1 Tivianne wrote: A 1000 unit's of heavy water a cycle!!!! Not liking these change's! Small corp's will find this hard to cope with, let alone the price of the rorqual.. 1000 units of heavy water isn't as bad as it sounds ...
- by Kenneth Fritz - at 2016.10.25 22:28:55
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6. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Quriel Arjar wrote: Could anyone check, if it's possible to get in warp in one MWD cycle? I did some testing and, as it turns out, with Capital Ships III and 3 Inertia Stabilisers in low slots one 500MN MWD II cycle is not enough. Rorqual still...
- by Kenneth Fritz - at 2016.10.25 15:56:12
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7. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
My corp and I were on the test server last night for about 3-4 hrs yesterday. We are heavy indy, and as such such the rorqual is our life blood. I don't know if it's been fixed but the only thing the panic button did was make stuff immune to damag...
- by Kenneth Fritz - at 2016.10.25 14:13:17
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8. Controller Support - in Player Features and Ideas Discussion [original thread]
OP, I appreciate the idea but you can hotkey/configure most any controller to do whatever you want it to include typing in a word document. Yes, it sometimes requires some third party software depending on the age of the controller and who made it...
- by Kenneth Fritz - at 2016.09.13 05:32:56
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9. "DED is dead" or Great loss - in Player Features and Ideas Discussion [original thread]
I just did a 10/10 yesterday. First one for me as I almost never go ratting. Any who, I must say that the whole experience was pretty anti climactic for me and the guys I was running it with. We did the whole thing with two Cruise fit ravens w/med...
- by Kenneth Fritz - at 2016.09.13 05:25:37
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10. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
With many people being up in arms over the upcoming changes to command links and the leadership skills I am wondering if an equally important matter is being overlooked. I have, so far, been unable to locate any official information about either t...
- by Kenneth Fritz - at 2016.09.13 04:32:56
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11. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
I don't usually do this but, No, just No. I've lost billios of ISK to hisec ganks and random null interlopers. While frustrating and, at times, infuriating I realize that it is simply a very small part of a very big game. Also getting away wouldn'...
- by Kenneth Fritz - at 2016.09.07 10:00:43
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12. Harvest Dream - Reworking how ressources are gathered in EVE - in Player Features and Ideas Discussion [original thread]
Read the whole thing and I like your idea (BTW good call on the music). The topic is being beaten to death, raised from the dead only to beaten again. So I apologize butI just got done reading a bunch of threads on this trying to get any more ...
- by Kenneth Fritz - at 2016.09.07 09:31:10
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13. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Wednesday Askira wrote: CCP Fozzie wrote: The problem with mining boosts isn't the numbers. The problem is the fact you guys are still requiring industrial core. Forcing it to be a sitting duck. This new invul shield thing isn't going ...
- by Kenneth Fritz - at 2016.08.31 01:17:17
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14. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Moraguth wrote: These rorqual changes remind me of WAAAAAAAAAAAAAAAY back in the day when they changed titans to force them on grid to do their doomsday. Before, you could target your doomsday through a cyno (without ever jumping through it) to...
- by Kenneth Fritz - at 2016.08.31 00:59:34
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15. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Pretagos Omilas wrote: Tau Cabalander wrote: (...) * "super weapon" that only postpones destruction Couldn't your corp mates just use that time to reship into pvp ships and fight for your safety? Or would that be too much work and you jus...
- by Kenneth Fritz - at 2016.08.30 23:49:55
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16. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Tau Cabalander wrote: Jalen Mynar wrote: yes, but whats the point of a mining boost ship with combat links? Triple battleship NPC spawns with their escorts. I had that exact config drop on me when I was solo mining in my skiff and the ...
- by Kenneth Fritz - at 2016.08.30 23:44:31
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17. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Drago Misharie wrote: Kenneth Fritz wrote: I think this still doesn't address the clustering impact to the boosts for miners which is the biggest downside to the mining boosts in a belt. If this change incorporated with a 150km optimal ...
- by Kenneth Fritz - at 2016.08.30 07:08:29
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18. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Drago Misharie wrote: Delt0r Garsk wrote: Drago Misharie wrote: Delt0r Garsk wrote: Drago Misharie wrote: Can't wait for the complaints about all the buffs this brings to cloaky campers. How does this affect cloaky campers (btw i...
- by Kenneth Fritz - at 2016.08.30 06:41:24
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19. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Okay, so I've already made a few comments as I was reading and I appreciate the counter arguments as a single person can't see all sides of an issue. And as I continued to read most people are upset with the whole a Rorqual in the belt/anomaly is ...
- by Kenneth Fritz - at 2016.08.30 06:34:52
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20. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Delt0r Garsk wrote: FT Diomedes wrote: Delt0r Garsk wrote: And command ships losing a default burst/command mod is not so cool. 3 is better. Given that they combined two of the shield and armor links into one module, for the most ...
- by Kenneth Fritz - at 2016.08.30 05:24:38
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